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I came across it how I suppose lots of us discovered games back then: Steam popup notifications. I was around 25 years old, working as crunchy functionality QA on a driving game in a medium-large team. Mount & Blade: Warband found me at an odd time of my life.
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This entry was contributed by John Nejady, technical producer at Coconut Lizard and veteran of Sumo Digital, Ubisoft, and CCP Games. Why I Love is a series of guest editorials on intended to showcase the ways in which game developers appreciate each other's work.
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